COMPETITION COMMAND CENTER
Four teams. One mission.
Your Codecraft CyberPatriot scores, together in one view.
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Team overview
Total scores · unofficialReading this dashboard
CCS scores are from the CyberPatriot public scoreboard and may exclude penalties or other adjustments. Official results are published by the CyberPatriot Program Office after each round. Image bars show vulnerabilities found, not percent of maximum score.
Overall team play-time limit: 04:00:00. Image elapsed times are shown separately; they do not determine the limit. Amber flashes at 30 minutes remaining; red flashes at 10 minutes and at the limit. Team countdowns tick only after an increase in reported play time confirms activity. They hold on first load and stop when a refresh shows unchanged play time, or at 4 hours; an increase resumes them. Flashing time warnings and new time notifications apply only while play time is advancing. The feed has no explicit finished-session flag. These are estimates: scoreboard delays, stopped sessions, or corrections may affect the remaining time. Browser alerts run while the page is open; background tabs or sleeping devices may delay delivery. Reduced-motion preferences disable flashing.
Standings compare published total scores (including Cisco and adjustments when supplied) within the same division and school level, overall and within the team’s scoreboard state/location. This round is high-school-only; missing school levels are treated as High School. Tied scores share rank; these are not official standings or official tie-break results. Teams without published scores are excluded.
Warning codes: M — multiple instances · S — clock skew · T — time exceeded · U — multiple UIDs.
CCS scores are from the CyberPatriot public scoreboard and may exclude penalties or other adjustments. Official results are published by the CyberPatriot Program Office after each round. Image bars show vulnerabilities found, not percent of maximum score.
Overall team play-time limit: 04:00:00. Image elapsed times are shown separately; they do not determine the limit. Amber flashes at 30 minutes remaining; red flashes at 10 minutes and at the limit. Team countdowns tick only after an increase in reported play time confirms activity. They hold on first load and stop when a refresh shows unchanged play time, or at 4 hours; an increase resumes them. Flashing time warnings and new time notifications apply only while play time is advancing. The feed has no explicit finished-session flag. These are estimates: scoreboard delays, stopped sessions, or corrections may affect the remaining time. Browser alerts run while the page is open; background tabs or sleeping devices may delay delivery. Reduced-motion preferences disable flashing.
Standings compare published total scores (including Cisco and adjustments when supplied) within the same division and school level, overall and within the team’s scoreboard state/location. This round is high-school-only; missing school levels are treated as High School. Tied scores share rank; these are not official standings or official tie-break results. Teams without published scores are excluded.
Warning codes: M — multiple instances · S — clock skew · T — time exceeded · U — multiple UIDs.
Round 1 results archive
Final scores compared October 31, 2026 with our October 26 scorecards. All score components match for all three reporting teams. These downloads preserve that historical snapshot.
Guardians: 202.14 → 202.14 (change 0.00)
Knights: 175.86 → 175.86 (change 0.00)
Sentinels: 165.71 → 165.71 (change 0.00)
Overall-Summary.pdf
Codecraft-CyberPatriot-Scorecards.pdf
Cyber-Knights-Scorecard.pdf
Cyber-Sentinels-Scorecard.pdf
Cyber-Guardians-Scorecard.pdf
CP19_RD1_Final_Scores.xlsx
comparison.json
Archived standings are unofficial snapshots and are not a claim of final official placement. Cyber Cadets has no Round 1 score data.